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hifi: #21484 Meninthal Add an additional parameter for entity animations to "allow translation"

Because the animations are made on a specific rig shape with different scale values per bone (each bone translated at different states), it behaves differently on another model. Meanwhile, avatar animations do not support bone translations for animations because of this cross compatability reason.

Add an additional parameter for entity animations "allow translation" to fix this issue.
Full forum post on it here: https://forums.highfidelity.com/t/no-avatar-no-business/12590/35

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