Worklist Top Priority Bidding Jobs Worklist, highest priority jobs Bidding 2018-01-22T17:54:11+00:00 Zend_Feed_Writer https://worklist.net/ <![CDATA[Piper- models and collision hulls for blocks project]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21606 themelissabrown melissabrown2905@gmail.com <![CDATA[Brainstormer: Simple keyboard for the marketplace]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21701 MiladNazeri milad@miladnazeri.com <![CDATA[Make sure all Prompts are correctly emitting a signal on cancel and that cancellations return null]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21668 MiladNazeri milad@miladnazeri.com <![CDATA[Light Sabers]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21683 PhilipRosedale philip@highfidelity.io <![CDATA[Mac and Linux support for the Midi Class]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21696 MiladNazeri milad@miladnazeri.com <![CDATA[A-Frame to High Fidelity Import]]> tag into a corresponding entity type. ====Supported Primitives==== A-Frame Element : High Fidelity Entity Type // Additional Property / Notes a-box : Box a-sphere : Sphere a-cylinder : “Shape” : Cylinder a-circle : “Shape” : Circle a-cone : “Shape” : Cone a-triangle : “Shape” : Triangle a-plane: Box // Use 0.1 as 3rd coordinate for dimensions a-sky : Zone // Skybox property a-gltf-model : Model // Model URL a-obj-model : Model // Model URL a-image: Image2D // Incoming asset type in upcoming release (in-progress project) a-light : Light a-text : Text a-tetrahedron : Box // “Shape” : Tetrahedron ====Supported Attributes==== Position Rotation Color Width Height Depth ID In the event that we are unable to map attributes to a specific property of an entity within our entity system, we should fall back to the default provided by Entities.addEntity(). The properties do not have a 1:1 mapping to what can be provided in the properties JSON for adding entities in the engine, so the following will need to occur: Position and rotation will need to be formatted to have the x, y, z keys mapped to their corresponding values Color needs to convert a hex value to an RBG value Width, height, and depth should correspond to x, y, z values on dimensions. If a Z dimension isn’t present, a value of 0.1 should be used ID should map to ‘name’ property ====Specific Entity Attributes==== For model entities, src property should be the model URL source For text entities, the text property should be the value of the element Lights: Light entities should respect ‘Point’ and ‘Spotlight’ properties Light entity colors should be the light color Intensity property should apply Default from area to point a-sky Zone should update skybox URL to the src property ====Excluded Primitives==== A-Frame Element : Notes a-camera : Will use default Interface camera a-collada-model : Missing .dae file support a-icosahedron : No primitive equivalent a-link : We could make this a web entity, but the a-frame implementation is to be a hyperlink a-octahedron : No primitive equivalent a-ring : No primitive equivalent a-sound : No entity equivalent, but let's attempt to make this a SoundCache instance a-torus-knot : No primitive equivalent a-torus : No primitive equivalent a-video : No entity equivalent a-videosphere : No entity equivalent ====Parenting==== Entities within grouped markup should be added to the scene in a way that reflects their parent entity in Interface. In this instance, the Box entity should be created and a reference to its entityID should be stored in the parentID property of the Sphere entity when it is created. ======== Since most of the tags are essentially an a-entity wrapper, first we should create a way to handle a-entity tags, then create a wrapper for the other primatives to specifically implement. ====Assets==== Assets - specified as items - should be stored and applied to elements when the source supports it. This requires action on the content creator’s part to use the same directory structure within the asset server that contains the referenced items. ====References==== https://aframe.io/docs/0.7.0/introduction/ var sampleMarkupLine = ""; var map = { 'sky' : 'Zone', 'obj-model' : 'Model', 'gltf-model' : 'Model', 'box' : 'Box', 'sphere' : 'Sphere', .... // Default to box and try to specify shape } ]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21698 MiladNazeri milad@miladnazeri.com <![CDATA[kercoffm UIUX]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21707 themelissabrown melissabrown2905@gmail.com <![CDATA[humbletim mesh scultping]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21708 themelissabrown melissabrown2905@gmail.com <![CDATA[Aaron's testing 2018 1/5-1/17]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21711 conklin94122 john@highfidelity.io <![CDATA[Fix Web Browser not Working]]> 2018-01-22T17:54:11+00:00 2018-01-22T17:54:11+00:00 https://worklist.net/21713 cain-kilgore cain@cainkilgore.com