Worklist Top Priority Bidding Jobs Worklist, highest priority jobs Bidding Mon, 22 Jan 2018 17:48:39 +0000 Zend_Feed_Writer 1.11.11 (http://framework.zend.com) https://worklist.net/ Piper- models and collision hulls for blocks project Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21606 https://worklist.net/21606 melissabrown2905@gmail.com (themelissabrown) themelissabrown Brainstormer: Simple keyboard for the marketplace Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21701 https://worklist.net/21701 milad@miladnazeri.com (MiladNazeri) MiladNazeri Make sure all Prompts are correctly emitting a signal on cancel and that cancellations return null Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21668 https://worklist.net/21668 milad@miladnazeri.com (MiladNazeri) MiladNazeri Light Sabers Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21683 https://worklist.net/21683 philip@highfidelity.io (PhilipRosedale) PhilipRosedale Mac and Linux support for the Midi Class Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21696 https://worklist.net/21696 milad@miladnazeri.com (MiladNazeri) MiladNazeri A-Frame to High Fidelity Import tag into a corresponding entity type. ====Supported Primitives==== A-Frame Element : High Fidelity Entity Type // Additional Property / Notes a-box : Box a-sphere : Sphere a-cylinder : “Shape” : Cylinder a-circle : “Shape” : Circle a-cone : “Shape” : Cone a-triangle : “Shape” : Triangle a-plane: Box // Use 0.1 as 3rd coordinate for dimensions a-sky : Zone // Skybox property a-gltf-model : Model // Model URL a-obj-model : Model // Model URL a-image: Image2D // Incoming asset type in upcoming release (in-progress project) a-light : Light a-text : Text a-tetrahedron : Box // “Shape” : Tetrahedron ====Supported Attributes==== Position Rotation Color Width Height Depth ID In the event that we are unable to map attributes to a specific property of an entity within our entity system, we should fall back to the default provided by Entities.addEntity(). The properties do not have a 1:1 mapping to what can be provided in the properties JSON for adding entities in the engine, so the following will need to occur: Position and rotation will need to be formatted to have the x, y, z keys mapped to their corresponding values Color needs to convert a hex value to an RBG value Width, height, and depth should correspond to x, y, z values on dimensions. If a Z dimension isn’t present, a value of 0.1 should be used ID should map to ‘name’ property ====Specific Entity Attributes==== For model entities, src property should be the model URL source For text entities, the text property should be the value of the element Lights: Light entities should respect ‘Point’ and ‘Spotlight’ properties Light entity colors should be the light color Intensity property should apply Default from area to point a-sky Zone should update skybox URL to the src property ====Excluded Primitives==== A-Frame Element : Notes a-camera : Will use default Interface camera a-collada-model : Missing .dae file support a-icosahedron : No primitive equivalent a-link : We could make this a web entity, but the a-frame implementation is to be a hyperlink a-octahedron : No primitive equivalent a-ring : No primitive equivalent a-sound : No entity equivalent, but let's attempt to make this a SoundCache instance a-torus-knot : No primitive equivalent a-torus : No primitive equivalent a-video : No entity equivalent a-videosphere : No entity equivalent ====Parenting==== Entities within grouped markup should be added to the scene in a way that reflects their parent entity in Interface. In this instance, the Box entity should be created and a reference to its entityID should be stored in the parentID property of the Sphere entity when it is created. ======== Since most of the tags are essentially an a-entity wrapper, first we should create a way to handle a-entity tags, then create a wrapper for the other primatives to specifically implement. ====Assets==== Assets - specified as items - should be stored and applied to elements when the source supports it. This requires action on the content creator’s part to use the same directory structure within the asset server that contains the referenced items. ====References==== https://aframe.io/docs/0.7.0/introduction/ var sampleMarkupLine = ""; var map = { 'sky' : 'Zone', 'obj-model' : 'Model', 'gltf-model' : 'Model', 'box' : 'Box', 'sphere' : 'Sphere', .... // Default to box and try to specify shape } ]]> Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21698 https://worklist.net/21698 milad@miladnazeri.com (MiladNazeri) MiladNazeri kercoffm UIUX Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21707 https://worklist.net/21707 melissabrown2905@gmail.com (themelissabrown) themelissabrown humbletim mesh scultping Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21708 https://worklist.net/21708 melissabrown2905@gmail.com (themelissabrown) themelissabrown Aaron's testing 2018 1/5-1/17 Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21711 https://worklist.net/21711 john@highfidelity.io (conklin94122) conklin94122 Fix Web Browser not Working Mon, 22 Jan 2018 17:48:39 +0000 https://worklist.net/21713 https://worklist.net/21713 cain@cainkilgore.com (cain-kilgore) cain-kilgore